Simulating knowledge: Saturation in ludonarrative fictional worlds

Authors

  • Luis Navarrete Cardero Profesor
  • Juan José Vargas-Iglesias

DOI:

https://doi.org/10.26754/ojs_tropelias/tropelias.2019313052

Keywords:

fictional worlds theory, videogames, Doležel, Genette, narrative modalities

Abstract

This article intends to apply the fictional worlds theory to the understanding of the structural conditions of revealed and not revealed worlds in videogames. In order to do so, we will work with to intensional saturation indexes, or degrees of knowledge and comprehension of the universe reachable by an ideal player, as seen in the six games chosen as objects of analysis. These indexes, based on the texture types offered by each example, determine the ways in which the different combinations articulate the heuristic scope of the player in the epistemic and deontic modalities. By means of it, this article intends to find a structural perspective of the narrative's nature of interactive world simulations, establishing basis from which to outline the assessments of the particular intensities.

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Published

2019-02-11

How to Cite

Navarrete Cardero, L., & Vargas-Iglesias, J. J. (2019). Simulating knowledge: Saturation in ludonarrative fictional worlds. Tropelías: Review of Literary Theory and Comparative Literature, 1(31), 132–155. https://doi.org/10.26754/ojs_tropelias/tropelias.2019313052

Issue

Section

Dossier
Received 2018-09-20
Accepted 2019-01-10
Published 2019-02-11