Gamification: A resource for motivation and fidelization at museums

Authors

  • Miguel Ángel Novillo López Universidad Nebrija
  • Óscar Costa Román Universidad Nebrija
  • Amelia Barrientos Fernández Universidad Nebrija
  • Francisco Javier Pericacho Gómez Universidad Nebrija
  • Amaya Arigita García Universidad Nebrija
  • Roberto Sánchez Cabrero Universidad Nebrija

DOI:

https://doi.org/10.26754/ojs_clio/clio.2018448677

Keywords:

Gamification, museums, users, motivation, fidelization, strategies

Abstract

Gamification, understood as the application of the philosophy of game to non-play contexts, is experiencing a spectacular development in areas of diverse nature in recent years. While it is more commonly accepted that the main functions of museums are to preserve and make their own collections public, it is essential for them to be able to connect successfully with users using innovative and accessible means and strategies. In the following pages we will show how gamification is an ideal resource to motivate, retain and influence user behaviour.

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Published

2018-12-22

How to Cite

Novillo López, M. Ángel, Costa Román, Óscar, Barrientos Fernández, A., Pericacho Gómez, F. J., Arigita García, A., & Sánchez Cabrero, R. (2018). Gamification: A resource for motivation and fidelization at museums. Clio. History and History Teaching, (44), 170–181. https://doi.org/10.26754/ojs_clio/clio.2018448677