“Archaeology to discover Helas”: A gamified activity for evidence work in Secondary Education
DOI:
https://doi.org/10.26754/ojs_clio/clio.2022487193Keywords:
Gamification, History Didactics, Historical thinking, Secondary Education, Evidence, Cognitive processes, Archeological method.Abstract
Currently, there is still a minority of educational research that has studied the capacity of gamification to promote the competencies of each discipline. With the aim of evaluating the potential of gamification to develop historical thinking skills, this paper presents the design, implementation and analysis of the results of a gamified activity for the subject "Geography and History" of 1st ESO (Secondary Compulsory Education). The results obtained in this semi-experimental research design suggest that gamification may favor the development of some heuristics inherent to working with sources, such as their contextualization and analysis, although the potential of this strategy to help understand biases and perspectives in the process of attributing authorship of sources is less evident.
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